![]() Note that this command overrides the " bot_quota" command. As human players join or leave the server, the number of bots in the game will be adjusted accordingly. " number_of_bots = number_of_human_players * bot_quota_match_ratio"). Sets the ratio of the number of bots per human player (i.e. If a bot is kicked, a new bot will be added to maintain the quota. Setting this CVar to a non-zero value will cause the given number of bots to be maintained in the game. ![]() Note that existing bots in the game will retain the difficulty setting that they were originally created with. 0 = easy, 1 = normal, 2 = hard, and 3 = expert (difficulty values higher than "3" are reset to "3"). This CVar determines the difficulty of all newly created bots. These commands are shortcuts that set the " bot_allow_*" CVars accordingly. This command takes either the name of a bot, or the keyword "all" (causing all bots in the game to be kicked). This command takes either the name of a bot, or the keyword "all" (causing all bots in the game to be killed). " bot_add_t" and " bot_add_ct" forces the bot to join a specific team. " bot_add" will add a bot to the team specified by the " bot_join_team" CVar. ![]() Causes a bot (with an optional "name" contained in the " BotProfile.db" bot personalities and skill levels database file) to be added to the game. ![]()
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